EA Sports Kicks Off New Season In FIFA Mobile

FIFA fans just can’t get enough of the series’ signature football action, and that’s the main reason why EA is keeping soccer fans engaged through FIFA Mobile, the company’s flagship Android and iOS sports game. In keeping with its usual tradition, EA Sports has finally rolled out the latest season in FIFA Mobile, and the updated content includes a new specially-designed campaign as well as player training, skill boosts, and a number of freebie items.

Chief among the game’s latest features is the Campaign, which breaks gameplay down into easily-digestible Chapters that will gradually reward gamers with various players and items. EA promises “many unique” Campaign missions, each of which offering a variety of special bonuses upon completion.


The new season of FIFA Mobile will finally introduce player training, which will allow gamers to train any player up the ranks from Bronze to Silver, Gold, Elite, and eventually Master level. Toward that front, mobile players can also make use of new Skill Boosts, which provide incremental bonuses to stats and overall rating (OVR) and can help round out a team’s defensive and offensive potency.

FIFA Mobile has long been available as a free-to-play game, and the latest update isn’t planning to change that formula. The game is compatible with Android devices running OS version 4.1 and up, and those types of players can pick up FIFA Mobile through the Google Play Store. Alternatively, iPhone users running iOS 8 or later can pick the game up through the Apple App Store. For a look at everything being offered in the new update.

Forza Motorsport 7 is More Real Than Ever

After sitting in snail-paced Auckland traffic over a holiday weekend, another hour of driving doesn’t sound too appealing.

But when it’s 25 laps of the picturesque Circuit de Spa-Francorchamps at 350 km/h, it’s time well spent.

Forza Motorsport 7 is a car game so the objective hasn’t really changed since Gran Turismo arrived on the PlayStation One in 1997, eight years before the first Forza Motorsport on the Xbox.

You win races, earn cash, buy more cars and unlock more tracks. They’re not exactly reinventing the wheel in Forza 7, but what they do is make every wheel, hubcap, windscreen and windscreen wiper look as real as it ever has in a motorsport game.


The familiarity and simple game objective fits like a driving glove as you know you’re getting a slick presentation where you’ll be at ease to just get in a car and start driving as soon as you enter the game.

Some tasks take an hour, or a number of races, while others can be a quirky take like knocking down road cones for three minutes.

There are more than 700 cars to choose from and there’s plenty of variety, from a Caddy Limo to Holden Sandman to a Formula E racing car to name just a few.

Then there are the “super rare” and “legendary” cars including F1 racing cars, a Lotus Eleven, a McLaren F1 GT and the Ferrari F12tdf. You usually need to be someone like Cristiano Ronaldo to drive the likes of those.

And there are 32 tracks, with 200 configurations, including a new fictional Dubai street circuit. The good news for Aussie and Kiwi motorsport fans is that Bathurst returns.

The gameplay once again is stunning, even more so with game-maker Turn 10 Studios using photogrammetry, which after gigabytes upon gigabytes of images of tracks, cars and even road cones, produces a clear photo-like view from behind the wheel.

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NBA 2K18 is Worth Playing for

The quality of the NBA 2K series is considered to be the best exercise in the history of the video games, and new works are available every year. Let’s take a look at the changes in NBA 2K18.

1.the graphics

If, since the emergence of the next generation of game consoles, the NBA 2 k graphics in every year, only small changes, realism lovers will be spoiled by the NBA 2 k18, it seems to have solved the game most of the small graphics problem is very beautiful. The players’ eyes have a less mechanical movement, their tattoos are better imitations, and their teeth look less brilliant… Many faces have been re-scanned this summer, but that’s not what marks us the most. Indeed, our idol’s constitution is now more realistic. Although Kevin Durant (Kevin Durant) or Nicolas Batum (Nicolas Batum) players such as degree of thin and length are too exaggerated, and gives a wireframe effect, but each player’s physique is redesigned, and presents a more realistic effect. But that’s not all. In addition to the seemingly increasing number of actors in the public, the appearance of the new Nike sweatshirt allows for every detail of the uniform. Even though some animations can still be improved, it seems completely imitated. One almost thought that, given the rendering, the limits of the console would not be reached.


2.the gameplay

Again, some things have improved. Now you can make a free throw offensive rebound (let’s face it, it’s not possible in 2K17). Movements, such as hutong, staggered support or reversal, are not easy to achieve in rhythm and cause and effect, and the effect is poor. It must be said that in filming, the rhythm of letting go is now more important. For a long time, press the shooting button after attacking the rebound, and you’ll swing a pretty scary brick! Important details in this regard, the location of the launch meter.

3.the game modes

If, like a few years now, every time start the console, will provide the MyCareer, MyLeague or MyTeam choice, between the main novelty appeared in the “run neighborhood”, this is considered a new way of your career as a player. If in the previous game, you had to play in MyPark or Pro-AM based on whether you wanted to play in the NBA game, and no menu was needed because your players would be moving around. In GTA, you can walk, meet other players online, they are doing the same thing, choose to go to the NBA’s room, playground, gym, and your apartment, your agency office, tattoo artist even Foot Locker. You can also find a 2K area where you can take a test or try to break the record in pop-up video. MyCareer has become more immersive.

For other game modes, there are fewer changes. Although MyLeague subpattern, some changes have taken place in MyGM (a story is now in your career to lead around), but the game background did not change, like most other molecular model in this section. MyTeam has deepened in its own right. These changes are not revolutionary, but they may be important.

4.the side

VC (virtual currency game) and MT (the same thing in MyTeam mode) seem to be around them, increasingly difficult to win. If you still have the chance to win the application and answer the test correctly (novelty), you’ll get a bonus, and you’ll soon be able to buy it to speed it up. If micro purchases are possible, they (obviously) are not the best, and it is very expensive to buy his VC quickly and quickly. However, we won’t throw rocks at 2K sports, at least unlike some people, it will offer all content to those who disturb, rather than tax the DLC. If you want a virtual NBA 2K18 MT Coins to unlock content without spending a little time, the NBA 2K has no secret: it’s possible, but you have to!

In terms of navigation and menu, we’ll be brief: it’s the same thing, except for some changes in design. The soundtrack is as good as ever, and it’s combined with the atmosphere of the game. We went from Kendrick Lamar and the future to a microphone and a Lagrange!If you’re a fan of the NBA, NBA 2K18 is worth it!

Deconstructing NBA Live Mobile: Why EA Can’t Replicate Madden Mobile’s Success

If you love the game of basketball, now is a very exciting time to be an NBA fan.

The game has changed considerably over the past few years; ask fans and retired players, and they will tell you that the pace is faster, players are more evenly sized and interchangeable among positions, which leads to more ball movement and strategic gameplay.

The aggressive use of the 3-point shot has introduced a new dynamic where a 20-point lead can easily dissolve with a couple of strikes beyond the arc. No team embodies this fresh style of basketball more vividly than the Golden State Warriors, a team that the NBA is all too happy to promote in marketing its brand.


At the time of this writing, EA’s NBA Live Mobile is closing on its one-year anniversary and is a top 100 grossing app, but it isn’t a consistent top 20 title.

We are in the heat of the NBA playoffs, prime time for the NBA to showcase its best talent, and this weekend NBA Live Mobile only manages to reach #39 on the iPhone top grossing charts (by comparison, EA’s Madden Mobile topped at #2 during the NFL playoffs).

This is surely below the sight lines of EA’s expectations; it spends years developing titles, iterating and polishing to groom its next billion dollar franchise.

To compare console offerings – NBA 2K17 has sold 3.6 million copies while Madden NFL has sold four million copies (US sales figures from vgchartz.com, PS4 and XBox One).

When the NBA product is so strong, and the brand has its best marketing with the playoffs in full swing, NBA Live Mobile isn’t making the strides it should be – but why?

In my analysis, I will deconstruct Past, Present, and Future of NBA Live Mobile in an attempt to explain the decisions made in creating this product and where I believe it needs to go in the future in order to win.

1. The past: The EA Sports Mobile Playbook: Why EA wanted to re-use its winning playbook from Madden Mobile, and the five pillars of that playbook
2. The present: Where NBA Live is Falling Short: A case study of NBA Live Mobile using two other titles (Madden Mobile and NBA 2K17) to understand where NBA Live Mobile is falling short and not winning
3. The future: Paving the Road Ahead for NBA Live Mobile: Understanding mobile as a medium for games and sports, and a proposal for an NBA gaming product.

Ratings of Major Ten Centers in NHL 18

The disclosure of rating of players for NHL 18 keeps running while the major ten centers in NHL come into our purview.  During the time of rating, the diverse traits are considered and these are Puck Skills, Shooting, Skating, Senses, Defense, and Physical abilities. Coin is the in-game currency of NHL 18 and coin is required in each sphere of the gameplay of NHL 18. To alleviate the dire needs of coins, gamer can go for nhl 18 coins online to serve his needs fast in comparable to the other players in gameplay of NHL 18.


Jonathan Toews

Jonathan Toews in the tenth position comes out with 89 overall.  Jonathan Toews is considered one of the most clutch players in hockey while having poise, 95 and it becomes a key segment to the success of Chicago Blackhawk. He becomes a versatile player due to his proper application of defense, senses, and five-star puck skills.

Tyler Seguin

Tyler Seguin in the ninth position appears with 89 overall.  Appearing into the league, Tyler Seguin has shown off some of the best Puck Skills in hockey.  With 94 decking, puck control, and passing permit him fix his teammate consistently for making the scoring options.  He can burn the opposition with his five-star shot.

Ryan Getzlaf

Ryan Getzlaf in eighth position does have 89 overall. Ryan Getzlaf would not be the fastest skater perhaps. His strength, 92, balance, 92 and puck control, 92 helps him appear a hard one to finish the puck. The 6’4” Anaheim Ducks captain applies his size to his merit to fix the teammates in the offensive zone.

Patrice Bergeron

Patrice Bergeron in the seventh position comes out with 89 overall.  Patrice Bergeron can deal with all. Faceoffs (95) Bergeron permits him to achieve direction of the puck to produce the offense for his team.  His defense skills come out as some of the best in hockey and his ability to close his opponents during the time of producing offense. These all make the Boston Bruins forward the best two-path center in hockey.

Nicklas Backstrom

Nicklas Backstrom in the sixth position appears with 89 overall.  Backstrom seems to be one of the best passing providers in the league. Passing, 95 and offensive awareness, 94 of Backstrom permits him to strike his teammates with passes that only a few players can do.

John Tavares

John Tavares appears in the fifth position while having 90 overall.  The captain of New York Islanders comes out as a very talented center that does each segment of the game at a pinnacle. Puck Skills of Tavares come out as the best in league along with his ability to finish plays with his proper Wrist shot, 94. Moreover, it is a key to his success.

Steven Stamkos

Steven Stamkos in the fourth position comes out with 91 overall.  Steven Stamkos come out as the best pure goal scorers in the league. His speed, 93 permits him to produce offense of the rush in which he can unleash a strong and proper shot past the net-minder of opposition.

Evgeni Malkin

Evgeni Malkin in the third position appears with 92 overall. Evgeni Malkin comes out as one of the most talented players. Balance, 94, Decking,94 and Puck Control, 95 permit him to weave his way all through defenders while playing for the Pittsburgh Penguins.

Sidney Crosby

Sidney Crosby in the second position appears with 93 overall. With consecutive Stanley Cups and Conn Smythe trophies, Sidney Crosby proves him worthy.   The Pittsburgh Penguins captain applies his strength, 90, and Puck Control, 95 to guard the puck from opposition.

Connor McDavid

Connor McDavid in the first position does have 93 overall. McDavid tore the league apart with his excellent speed, 96, Puck Control, 96 and offensive awareness, 97.  The 2016-17 NHL MVP became the only player to arrive at 100 points last season.

Biggest Risers and Fallers in Madden NFL 18 Ratings

As JuJu Smith-Schuster was sprinting to a Pittsburgh Steelers-record 97-yard touchdown reception last week against the Detroit Lions, the rookie receiver kept looking back. There was a reason why: his Madden speed.

It might be the first time a player ever used Madden (and his alleged slow speed in it) to judge whether he could outrun a player in real life. Madden actually had his speed rating at an 89 — a number that changed for the first time this week from the initial 88 — but the game is starting to give the receiver credit as the midseason point approaches.

Smith-Schuster started with a 73 overall rating. Now the NFL’s leading rookie receiver in real life (24 catches and 424 yards) is at 77, which is a little low considering who is in front of him. That includes his struggling teammate, Martavis Bryant, recently reinstated Cleveland receiver Josh Gordon and a gaggle of rookies, including Tennessee’s Corey Davis, the Chargers’ Mike Williams and the Rams’ Cooper Kupp.


But don’t worry too much, JuJu. Madden ratings tend to figure themselves out — and the game has already recognized the 20-year-old’s route running (up eight, from 69 to 77) and awareness (up from 68 to 77). Soon enough, the rest could catch up.

With that in mind, here’s a spin around the “Madden NFL 18″ universe at midseason, with all the good and bad through the game’s virtual byte-sized eyes. To be up front, this is not a comprehensive list.

The 99 club

“Madden NFL 18″ initially had three players with a 99 overall rating: cover boy Tom Brady, Denver linebacker Von Miller and Los Angeles Rams defensive lineman Aaron Donald. Of those, only one remains: Miller.

Brady lost his 99 rating before Week 2, dropping to 98 likely due to a two-point drop in throwing power from 97 to 95. He’s still the highest-rated quarterback in the game, one position ahead of the injured Aaron Rodgers.

Donald dropped as low as 97 before Week 3, but rebounded to 98 the following week, his current rating. His block-shedding dropped from 91 to 88, perhaps explaining his one-point dip.

Miller remains a 99 and saw only small changes from his overall rating, with his block-shedding dropping from a 95 to an 88, while his awareness moved from a 92 to a 96 and his acceleration from an 89 to a 90. His man coverage dropped two (64 to 62) and his zone from 74 to 72. His finesse and power moves also dropped one point each.

Meanwhile, Miller has two new contemporaries at the top of Madden: New England tight end Rob Gronkowski and Houston defensive end J.J. Watt.

Watt started as a 98 and graduated to a 99 before Week 5, the same week a fractured left leg ended his season. Gronkowski, meanwhile, was boosted up before Week 4 to a 99 when his awareness jumped from 92 to 94 and his catching from 95 to 96.

Who could join them? It’s tough to truly understand the Madden formula and what will warrant bumps in ratings. Based on who is out there, Gronkowski, Miller and Watt could end up having company. There’s no reason to think Brady and Donald can’t once again achieve 99 status.

The best candidates to crack the 99 club:

Khalil Mack, OLB, Raiders: Mack moved from 97 to 98 already this season (he did so last week). Mack has 42 tackles in real life, which puts him on pace for a career high. He also has a shot to hit double-digit sacks for the third straight season. If he gets there, he could get the last bump he needs.

Antonio Brown, WR, Steelers: Not actually sure what the Madden raters have against Brown, who should be a 99 in my opinion instead of his holding-steady 97. He leads the NFL in receptions (57) and receiving yards (835) and has three touchdowns. His awareness rating is 99 and his spectacular catch rating is up to 98.

Julio Jones, WR, Falcons: He hasn’t gotten into the end zone much but is still on pace for a 1,234-yard season. It’d be his fourth straight 1,000-yard year, although his lowest total since his injury-shortened 2013. A few more touchdowns, though, and Brown’s rating could bump up, especially since he has been 98 since launch.