Category Archives: Rocket League

Psyonix is elaborating on Rocket League’s Blueprints system

Rocket League developer Psyonix has revealed additional details about how the game’s revised blueprint system will work when it launches next month. If you haven’t followed Rocket League in a while, blueprints will soon replace the game’s existing loot crates. They’re designed to provide more transparency on the in-game items you can buy using real-world money. Each time you earn a blueprint, you’ll be able to see exactly the item it unlocks. You can then either decide to purchase the drop or save it in your inventory to buy at a later date. Additionally, Psyonix revealed today that you’ll also be able to trade any revealed blueprints, as well as any in-game items you used the schematics to buy, with other players.

Revealed Blueprints, Items built from Blueprints, Free Drops and tradeable items from your inventory prior to the Blueprint system will all be tradeable after the update goes live. Unrevealed Blueprints are not tradeable along with Items purchased from the Item Shop, Bonus Gifts and Esports Shop Items. Credits can also be traded as long as the other trading party doesn’t include their own credits. You’ll also not be able to trade Credits for nothing.

Psyonix also revealed that you’ll be able to trade credits, the new premium currency you need to unlock blueprints, in certain circumstances. The main takeaway here is that you’ll be swap credits as long as only one player is offering the currency in a trade. Another important restriction is that you can’t offer credits to another player for free — you have to receive something as part of the transaction. If you are in need of Cheap Rocket League Prices, come to 5mmo.com, where you can enjoy the cheapest price online and 3% off with a coupon code “5MMO”.

Decryptors, an item that allows you to open a loot crate without purchasing a key first, will be phased out as part of next month’s update. If you happen to have any decryptors in your inventory, they’ll be converted to bonus gifts, which you can open for free. Lastly, once the new in-game economy is up and running, you’ll only be able to trade in items you got for free from a post-game drop. Rocket Pass items will still be ineligible for trade-ins.

2019 has been a big year for Rocket League, despite the game being over four years old now. Earlier this year, Psyonix was bought by Epic Games, which saw Rocket League moving over to the Epic Games Store (although it’s also still available on Steam). Paid Crates were also removed from the game in both Belgium and the Netherlands; soon the rest of the world will follow.

Psyonix Adjusts Rocket League Item Pricing After Backlash Against New System

Rocket League ditched its paid crate system in favor of Blueprints recently, touting a higher transparency that will show customers exactly what they’re getting. Unfortunately, the change has not been received well by the game’s community–as it turns out, many prices were massively inflated in the new update, making it much harder to get your hands on loot in the game (which is not free-to-play.)

In light of this, developer Psyonix has changed the pricing in the item shop, drastically lowering the cost of the objects you can build from Blueprints. Furthermore, customers who have already spent money on Blueprints have been issued a partial refund equal to the price difference between what they paid and what the items cost now. In addition, our site 5mmo.com has a large quantity of safe Rocket League Items For Sale.

Now, according to Psyonix, Rocket League’s new Blueprint Update does away with the Crate system entirely, instead opting for a new Item Shop. In the shop, Crates will be replaced by Blueprints, which reveal what the included item actually is rather than obscuring it until after purchase. Players will be able to buy Blueprints with Credits, a currency purchased with real money, and will go for a rate of anywhere from $1 for 100 Credits to $1 for 130 depending on the size of the bundle. The keys players already had in their inventories have been converted at this rate. Now, if Rocket League players want a specific item, they won’t have to hope for the luck of the draw but can instead purchase it directly with Credits.

The update has only been live for a few hours, so of course, we can’t reasonably expect an immediate response from Psyonix. But the question is, will they respond at all? With hundreds of comments and dozens of threads on Reddit, along with complaints from large community icons and professional Rocket League players on Twitter, how long can Psyonix stay quiet on the matter? And if they do respond, how likely is it that anything will change?